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Vendor
Punch
Bashes the enemy, dealing 20 Humanoid damage.
Stoneskin
Reduces up to 5 damage from each attack against you.
Lasts 5 rounds.
Deflection
Avoids enemy attacks made during the round it is used.
This ability always goes first.
Face Punch
Punch the enemy directly in the face, dealing 10 Humanoid damage.
Damage increases by 10 each time it is used. Max 30 Humanoid damage.
Takedown
Takes down an enemy, dealing 18 Humanoid damage.
Deals double damage if the target is Stunned.
Clobber
Stun the target for 1 rounds.