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Vendor
Stampede
Starts a stampede, causing 9 Critter damage on the first round, 15 Critter on the second round, and 21 Critter on the third round.
Opponents struck by the stampede take 50% increased damage for 2 rounds.
Stampede continues for 3 rounds.
Warning!
The user is alerted, avoiding the opponent's attack. The user then swaps automatically with your highest health pet.
Interrupting Jolt
Deals 20 Mechanical damage.
Interrupts the opponent's round if the user goes first.
Zap
Launches an electrical bolt at the target, dealing 20 Mechanical damage.
Rebuild
Rebuilds broken pets, restoring 24 health to itself, and half that amount to other mechanical allies.
Apocalypse
Calls down a meteor, which will fall 15 rounds from now, instantly killing all active pets.
Cockroaches and Beetles always survive this attack.